An introduction to the classes of Sevencore
Magicians are conduits to the magic of Inadar, wielding the power to both create and destroy.
Wand - Specializing in quick attacks, damage over time spells, and instant cast spells. Wands are the choice of every Magician who doesn't have the time to cast large spells.
Staff - These two handed weapons allow Magicians to channel the large amount of mana necessary to cast the most powerful of spells. Staff users focus on slower, more powerful spells than their Wand counterparts.
Magicians specialize in the use of Light Armor. Magicians cannot be burdened by the physical world when casting their powerful spells. Spells required focus that is difficult to obtain if you're exhausted from wearing Heavy Armor.
Mage skills are broken into three categories: Common, Wands, and Staffs.
- Common - These are skills which are learned naturally as a Magician attacks his enemies.
- Wand - These skills can be learned from Skillbooks and can only be used when you equip a Wand.
- Staff - These skills can be learned from Skillbooks and can only be used when you equip a Staff.
Notes: It's important that players thoroughly read skill descriptions before they place any Skill Points into the skill. Skills can only be reset through rare and valuable items.